marauder2k7
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9ff4c84bc8
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 months ago |
AzaezelX
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5e79c01208
fix forward cubemip
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9 months ago |
marauder2k7
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987ff90467
named target functionality
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9 months ago |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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10 months ago |
AzaezelX
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64103a58aa
enum value listing
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10 months ago |
marauder2k7
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cebfdbc5ec
material definition
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1 year ago |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 year ago |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
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1 year ago |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 year ago |
marauder2k7
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42b8748f5b
bkup
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1 year ago |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 years ago |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 years ago |
AzaezelX
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645f88d4af
emissive to recivesShadows
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3 years ago |
AzaezelX
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d23ee397e6
adds wetness
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3 years ago |
AzaezelX
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 years ago |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 years ago |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 years ago |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 years ago |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 years ago |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 years ago |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 years ago |
AzaezelX
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0f5ba17126
needed mft_pbrconfigmap or _convifgvars and _matinfocflags set to default=true to trip the forward lit side,
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6 years ago |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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6 years ago |