Commit History

Author SHA1 Message Date
  marauder2k7 9ff4c84bc8 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 9 months ago
  AzaezelX 5e79c01208 fix forward cubemip 9 months ago
  marauder2k7 987ff90467 named target functionality 9 months ago
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 10 months ago
  AzaezelX 64103a58aa enum value listing 10 months ago
  marauder2k7 cebfdbc5ec material definition 1 year ago
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass 1 year ago
  AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects 1 year ago
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 year ago
  marauder2k7 42b8748f5b bkup 1 year ago
  AzaezelX 0ce2da3a23 clean up math varsize complaints 2 years ago
  AzaezelX 57037080b2 add an ignoreLighting entry to materials 2 years ago
  AzaezelX 645f88d4af emissive to recivesShadows 3 years ago
  AzaezelX d23ee397e6 adds wetness 3 years ago
  AzaezelX 04f4a5fcf4 dedicated server nulltexturemanager work 3 years ago
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 years ago
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 years ago
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
  AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 years ago
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 years ago
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 years ago
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 years ago
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 years ago
  AzaezelX 0f5ba17126 needed mft_pbrconfigmap or _convifgvars and _matinfocflags set to default=true to trip the forward lit side, 6 years ago
  AzaezelX 8fac88dadc more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 6 years ago