História revízii

Autor SHA1 Správa Dátum
  AzaezelX 76dbedb02f reskinning fixes 6 rokov pred
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 rokov pred
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 rokov pred
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 rokov pred
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 rokov pred
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 rokov pred
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 rokov pred
  Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 7 rokov pred
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 rokov pred
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 8 rokov pred
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 rokov pred
  Marc Chapman 8aaed004f1 Collision events 8 rokov pred
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 rokov pred
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 rokov pred
  Marc Chapman d4c2eeea98 Selection Highlighting 8 rokov pred
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 rokov pred
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 rokov pred
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
  Masquara 15f67015d3 Reordering initialization methods #1912 8 rokov pred
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 rokov pred
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 rokov pred
  James Urquhart e6159a590a Add basic support for showing openvr controllers and tracked objects 9 rokov pred
  James Urquhart ba91478fad Baseline working openvr code 9 rokov pred
  John3 a6dcf6ee09 added path @dottools 9 rokov pred
  Areloch 79358ee4be Fix to include a needed include for the accumulation volume stuffs 9 rokov pred
  Anis 4c59f39c09 Merge pull request #1642 from Azaezel/globalAccumulation 9 rokov pred
  Azaezel 9a4acc8a46 initial assignment cleanup (also shapebase for staticShape et al) 9 rokov pred
  OTHGMars b5a957dfdc ShapeBase Mounting 11 rokov pred
  Areloch 8d195f9236 Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting. 9 rokov pred
  Areloch 27bb7a712a Corrects tabs. 9 rokov pred