AzaezelX
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76dbedb02f
reskinning fixes
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6 rokov pred |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 rokov pred |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 rokov pred |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 rokov pred |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 rokov pred |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 rokov pred |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 rokov pred |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 rokov pred |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 rokov pred |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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8 rokov pred |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 rokov pred |
Marc Chapman
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8aaed004f1
Collision events
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8 rokov pred |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 rokov pred |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 rokov pred |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 rokov pred |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 rokov pred |
Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 rokov pred |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 rokov pred |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 rokov pred |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 rokov pred |
John3
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a6dcf6ee09
added path @dottools
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9 rokov pred |
Areloch
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79358ee4be
Fix to include a needed include for the accumulation volume stuffs
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9 rokov pred |
Anis
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4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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9 rokov pred |
Azaezel
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9a4acc8a46
initial assignment cleanup (also shapebase for staticShape et al)
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9 rokov pred |
OTHGMars
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b5a957dfdc
ShapeBase Mounting
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11 rokov pred |
Areloch
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8d195f9236
Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
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9 rokov pred |
Areloch
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27bb7a712a
Corrects tabs.
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9 rokov pred |