Историја ревизија

Аутор SHA1 Порука Датум
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. пре 6 година
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod пре 7 година
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows пре 7 година
  Marc Chapman 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Masquara 15f67015d3 Reordering initialization methods #1912 пре 8 година
  Marc Chapman 56691e1f62 Added undo define and checks пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert пре 10 година
  Areloch 2002d74b78 Issue found with PVS-Studio: пре 10 година
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. пре 10 година
  Nathan Bowhay 72a0aed154 Some small console method docs пре 11 година
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. пре 11 година
  Daniel Buckmaster 03f71a78c0 Added dStrIsEmpty and replaced some incorrect string comparisons. пре 11 година
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor пре 11 година
  LuisAntonRebollo a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage пре 11 година
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
  Daniel Buckmaster de6e5e20b7 Fix random number generation. пре 11 година
  JackDavidson 060b2a4e29 Commit to add "Coverage" option to procedural terrain generator пре 11 година
  Bloodknight 3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 пре 12 година
  David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF пре 12 година
  thecelloman 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. пре 12 година
  thecelloman b4ea1123dc Remove Interior Object format (DIF) пре 12 година
  thecelloman 1468a049af Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. пре 13 година
  thecelloman 25efdb4a06 Adding a basic rule-based terrain painting implementation. пре 13 година
  jamesu 08d4f6ebc0 Improvements to console refactor code пре 13 година
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. пре 13 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година