Areloch
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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пре 6 година |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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пре 7 година |
Marc Chapman
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4df27e2109
Merge branch 'feature/SaharaUndo' into SaharaUndo
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пре 8 година |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
Masquara
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15f67015d3
Reordering initialization methods #1912
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пре 8 година |
Marc Chapman
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56691e1f62
Added undo define and checks
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пре 9 година |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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пре 9 година |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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пре 10 година |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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пре 10 година |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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пре 10 година |
Nathan Bowhay
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72a0aed154
Some small console method docs
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пре 11 година |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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пре 11 година |
Daniel Buckmaster
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03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
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пре 11 година |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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пре 11 година |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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пре 11 година |
LuisAntonRebollo
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a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
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пре 11 година |
bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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пре 11 година |
Daniel Buckmaster
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de6e5e20b7
Fix random number generation.
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пре 11 година |
JackDavidson
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060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
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пре 11 година |
Bloodknight
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3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
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пре 12 година |
David Wyand
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2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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пре 12 година |
thecelloman
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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пре 12 година |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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пре 12 година |
thecelloman
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1468a049af
Filling out the variable names in the function prototype for autoMaterialLayers() for clarity.
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пре 13 година |
thecelloman
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25efdb4a06
Adding a basic rule-based terrain painting implementation.
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пре 13 година |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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пре 13 година |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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пре 13 година |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |