AzaezelX
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fc9d767256
report if SDL_CreateWindow is unable to create a window at all
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4 роки тому |
Marc
|
3d2f3bda64
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
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4 роки тому |
AzaezelX
|
059d531b62
linux followup work by tim
|
6 роки тому |
Areloch
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60a29777fa
WIP updated UI
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6 роки тому |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 роки тому |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 роки тому |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
rextimmy
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08c0195cba
OpenGL multiple canvas support
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8 роки тому |
Jeff Hutchinson
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0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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9 роки тому |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 роки тому |
Jeff Hutchinson
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cfb3ad598f
SDL support for glad
|
9 роки тому |
Hein-Pieter van Braam
|
5d91cf90b3
Fix running on Linux / Intel Mesa drivers
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10 роки тому |
LuisAntonRebollo
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aa35157eef
PlatformSDL implementation.
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10 роки тому |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 роки тому |