Commit History

Author SHA1 Message Date
  Lukas Aldershaab 973fd44c6a Profile editor for the meshRoad object 4 years ago
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 years ago
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 years ago
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 years ago
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 7 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 years ago
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 9 years ago
  Areloch 11398bb04e Issue found with PVS-Studio: 10 years ago
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 years ago
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 years ago
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 years ago
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 years ago
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago