Commit Verlauf

Autor SHA1 Nachricht Datum
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation vor 3 Jahren
  JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets vor 3 Jahren
  AzaezelX 0136af477f getAssetIdByFilename loaded state fix vor 3 Jahren
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file vor 4 Jahren
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector vor 4 Jahren
  Areloch eb24b63be4 Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. vor 4 Jahren
  Robert MacGregor 2d55fcf1bc * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. vor 4 Jahren
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. vor 4 Jahren
  Areloch ec85e9021c Misc Quality of Life and Bug fixes vor 4 Jahren
  Brian Roberts 0a150e342f Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix vor 4 Jahren
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. vor 4 Jahren
  Jeff Hutchinson 37dc8626f5 MacOS fixes vor 4 Jahren
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox vor 4 Jahren
  AzaezelX 36b31ae19d zip support followup vor 4 Jahren
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials vor 5 Jahren
  AzaezelX 0c7811bd1a shift pbrconfig to ORM vor 5 Jahren
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency vor 5 Jahren
  Areloch 686975c8ee shifts getImageFilename to getImagePath on ImageAsset vor 5 Jahren
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving vor 5 Jahren
  Areloch a3d6afc197 Corrects lookup/in-place auto import logic for ImageAssets vor 5 Jahren
  Areloch 39d9e6039c Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0 vor 5 Jahren
  AzaezelX fabd5864fa uninitialized variables-t3d vor 5 Jahren
  Areloch 4978538490 Includes required support functions for ImageAsset vor 5 Jahren
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. vor 5 Jahren
  Areloch 6ade6f08ce Updated Assimp vor 5 Jahren
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management vor 6 Jahren
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path vor 6 Jahren
  Areloch 17cec11b97 Added refactor of Editor Settings window vor 6 Jahren
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc vor 6 Jahren