História revízii

Autor SHA1 Správa Dátum
  AzaezelX 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 4 rokov pred
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 rokov pred
  Areloch 64b98b0c10 Converts most of AFX classes to utilize assets 4 rokov pred
  AzaezelX 3c0360fd2f uninitialized variables-afx 5 rokov pred
  Azaezel 0df2cf1b9d afx magic spell membervar cleanup (plus an additional shadowvar one in magic missile) 7 rokov pred
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 rokov pred
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 8 rokov pred
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 8 rokov pred
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 8 rokov pred
  Marc Chapman ace877b409 Add all new AFX files 8 rokov pred