Areloch
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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7 years ago |
Areloch
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68efd8e22a
Updates to component classes -
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7 years ago |
Areloch
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9359b72b93
Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
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7 years ago |
Areloch
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 years ago |
Areloch
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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9 years ago |
Areloch
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2464b620ba
Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
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9 years ago |
Areloch
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 years ago |
Areloch
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f5e86a83b5
Other renames to ensure linux case-sensitivity compliance and casing format consistency.
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9 years ago |