Areloch
|
426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
|
4 лет назад |
Areloch
|
3e131f5b8e
Added changes missed via merge failures.
|
4 лет назад |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 лет назад |
Brian Roberts
|
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
|
5 лет назад |
AzaezelX
|
33f17ea759
pathshape gravity suppression injection
|
5 лет назад |
Lukas Aldershaab
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 лет назад |
AzaezelX
|
afb39d398f
code review:
|
5 лет назад |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 лет назад |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
|
5 лет назад |
AzaezelX
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 лет назад |
Areloch
|
fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
|
6 лет назад |
Areloch
|
87ef9bf15e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
|
6 лет назад |
Marc Chapman
|
1fb0492975
Set contrsaints for Player Z rotation
|
6 лет назад |
Areloch
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
7 лет назад |
Areloch
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
7 лет назад |
Lukas Joergensen
|
0fff33869c
Eliminate unnecessary uses of ConsoleMethod
|
7 лет назад |
Azaezel
|
d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
|
7 лет назад |
Azaezel
|
f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
|
8 лет назад |
Marc Chapman
|
25b780ccaf
player-look -- modified player head and arm control
|
8 лет назад |
Marc Chapman
|
eeac02545a
triggers -- exposes trigger states to other code.
|
8 лет назад |
Marc Chapman
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 лет назад |
Marc Chapman
|
fcce9be33c
obj-select -- object selection functionality
|
8 лет назад |
Marc Chapman
|
9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
|
8 лет назад |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
Thomas "elfprince13" Dickerson
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
9 лет назад |
Azaezel
|
dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
|
9 лет назад |
Areloch
|
e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
|
9 лет назад |
Anis
|
60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
|
9 лет назад |
Azaezel
|
5e1b6cbc48
clang: trailing else
|
9 лет назад |
Azaezel
|
5f5466d90d
clang: consistent callbacks
|
9 лет назад |