Commit History

Author SHA1 Message Date
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 years ago
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 years ago
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 years ago
  Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 7 years ago
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 years ago
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 years ago
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 7 years ago
  Marc Chapman 8aaed004f1 Collision events 8 years ago
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 years ago
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 years ago
  Marc Chapman d4c2eeea98 Selection Highlighting 8 years ago
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Masquara 15f67015d3 Reordering initialization methods #1912 8 years ago
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 years ago
  James Urquhart e6159a590a Add basic support for showing openvr controllers and tracked objects 9 years ago
  James Urquhart ba91478fad Baseline working openvr code 9 years ago
  John3 a6dcf6ee09 added path @dottools 9 years ago
  Areloch 79358ee4be Fix to include a needed include for the accumulation volume stuffs 9 years ago
  Anis 4c59f39c09 Merge pull request #1642 from Azaezel/globalAccumulation 9 years ago
  Azaezel 9a4acc8a46 initial assignment cleanup (also shapebase for staticShape et al) 9 years ago
  OTHGMars b5a957dfdc ShapeBase Mounting 11 years ago
  Areloch 8d195f9236 Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting. 9 years ago
  Areloch 27bb7a712a Corrects tabs. 9 years ago
  Areloch 3a99541541 Select camera when in material editor crashfix. 9 years ago
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses 9 years ago
  Daniel Buckmaster 4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813 10 years ago