Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
Azaezel
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33ebe34440
more gfx shadowvar cleanups
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7 years ago |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 years ago |
LuisAntonRebollo
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ae3128b28b
DeferredBumpFeat order of operations corrections. Clean.
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10 years ago |
Azaezel
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0325aaf5bb
good catch
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10 years ago |
Azaezel
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ea29f5203d
DeferredBumpFeat order of operations corrections
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10 years ago |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
LuisAntonRebollo
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1d3f3fdfe4
Fix OpenGL changes formating.
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10 years ago |
Azaezel
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2e112802e5
DeferredMinnaert feautre was missing samplernames
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10 years ago |
LuisAntonRebollo
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 years ago |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |