Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 gadi atpakaļ |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 gadi atpakaļ |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
Azaezel
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e475b3060b
won't need that any more after this
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9 gadi atpakaļ |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 gadi atpakaļ |
Azaezel
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b778121fc4
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
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9 gadi atpakaļ |
Azaezel
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2753f562e8
shadow caching
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10 gadi atpakaļ |
Daniel Buckmaster
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ae284a89ec
Merge branch 'development' into defineconsolemethod
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10 gadi atpakaļ |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 gadi atpakaļ |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 gadi atpakaļ |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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12 gadi atpakaļ |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |