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Autors SHA1 Ziņojums Datums
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 gadi atpakaļ
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 gadi atpakaļ
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 gadi atpakaļ
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
  Azaezel e475b3060b won't need that any more after this 9 gadi atpakaļ
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 gadi atpakaļ
  Azaezel b778121fc4 castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. 9 gadi atpakaļ
  Azaezel 2753f562e8 shadow caching 10 gadi atpakaļ
  Daniel Buckmaster ae284a89ec Merge branch 'development' into defineconsolemethod 10 gadi atpakaļ
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 gadi atpakaļ
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 gadi atpakaļ
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 gadi atpakaļ
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ