Lukas Aldershaab
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db496fa0c4
Make terrain texture settings global, add dialog to painter
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5 yıl önce |
Lukas Aldershaab
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 yıl önce |
Lukas Aldershaab
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4f472bf402
New terrain blending
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5 yıl önce |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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5 yıl önce |
AzaezelX
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411cd009f4
fix terrain compilation
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5 yıl önce |
Lukas Aldershaab
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f87dde254d
extra option for terrain block to disable the update of the basetexture
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5 yıl önce |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 yıl önce |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 yıl önce |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 yıl önce |
Brian Roberts
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67dbe4dfe2
Merge pull request #229 from Areloch/TerrainAssetFixup
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5 yıl önce |
chaigler
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c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
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5 yıl önce |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 yıl önce |
AzaezelX
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c2e74f375a
uninitialized variables-terrain
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5 yıl önce |
Areloch
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c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
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6 yıl önce |
Areloch
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d8cc73f5a1
Added utility methods to AssetBase:
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6 yıl önce |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 yıl önce |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 yıl önce |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 yıl önce |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 yıl önce |
Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 yıl önce |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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10 yıl önce |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 yıl önce |
Azaezel
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6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
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10 yıl önce |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 yıl önce |
Azaezel
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a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
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10 yıl önce |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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11 yıl önce |
Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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11 yıl önce |
LukasPJ
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f481d31285
BaseTexFormat was not networked properly.
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11 yıl önce |