JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
JeffR
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cac068d2c5
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
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4 months ago |
JeffR
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e56df92002
Used the math from PathShape updating to standardize updating the transform of the child objects
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10 months ago |
JeffR
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75fb6683f5
Fixed up render transform handling for SceneGroups
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10 months ago |
JeffR
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2c8adfdf93
Fixed child relative transforms for when SceneGroups are updated
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10 months ago |
JeffR
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9ff2a56466
Fixed issue of mis-transforming child objects so rotation would be weird when rotating subscenes
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10 months ago |
JeffR
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e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
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11 months ago |
Areloch
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6ff92f61bb
Fixed SceneGroup onInspect call to call up through parent
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1 year ago |
Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 year ago |