JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 mesi fa |
marauder2k7
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73ad92b757
review notes from Az
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6 mesi fa |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 mesi fa |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 mesi fa |
marauder2k7
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22037bf94f
moar refactors
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9 mesi fa |
Areloch
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ce4c8dabc9
Ongoing wipwork of the BaseUI update. Some bugfixes pending
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1 anno fa |
Areloch
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d0f914b3e6
From Nils' UI work
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2 anni fa |
AzaezelX
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73e3b44e12
guiprofiles augs
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2 anni fa |
AzaezelX
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d6480cb63c
check wether or not mBitmapArrayRects.empty(). not simply if size()
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2 anni fa |
AzaezelX
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76a7b024e8
fix GuiIconButtonCtrl not taking borderThickness entires
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2 anni fa |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anni fa |
JeffR
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 anni fa |
JeffR
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6a357d8dfb
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
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3 anni fa |
JeffR
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ed36cf2c5c
Changes for BaseUI Update
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3 anni fa |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
AzaezelX
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
OTHGMars
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fd85491ed7
Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system.
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4 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 anni fa |
Thomas "elfprince13" Dickerson
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bcc5459818
whitespace
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8 anni fa |
Klaus Silveira
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0d610b7aac
Fixed missing check for highlighted font color on GUI icon button
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |