История коммитов

Автор SHA1 Сообщение Дата
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 лет назад
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 лет назад
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 лет назад
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 лет назад
  James Urquhart 3496c549b5 Hardware Skinning Support 11 лет назад
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 лет назад
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 10 лет назад
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 лет назад
  LukasPJ 30a8401d14 Add support for rendering particles to the glow buffer 11 лет назад
  Thomas Fischer 004f04660b refactored the constructor to not use a default reference to a static member 11 лет назад
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад