提交历史

作者 SHA1 备注 提交日期
  Areloch c0e8b047f5 Shifted the rest of the probe render code to hook into the array'd uniforms, made the reflection probe shader definition refer to the array shader. 6 年之前
  Azaezel 4d3d800051 skylights do actually have a position. 0,0,0. so we can include those without messing with things. and we'll want to sum/count for blending purposes down the line. not render over each other 6 年之前
  Areloch f110158654 Probe Array WIP 6 年之前
  Azaezel 47c36ff59d THIS IS AN ABOMINATION UNTO THE CODEBASE AND SHOULD BE REMOVED THE SECOND WE CAN SORT OUT WHAT THE HECK IS GOING ON WITH THAT QSORT 6 年之前
  Azaezel 65ab39a2d2 cast to pointer to pointer, not just pointer. (confused yet?) 6 年之前
  Azaezel 2c1a5f5647 qsort compilation, though still not quite correct 6 年之前
  Tim Barnes 9e65e940d0 lighting single buffer 7 年之前
  Areloch c4a4fe5304 Implemented registration of probes to avoid rendering all probes when unneeded. 7 年之前
  Tim Barnes 9a39afa0eb reflection probe updates 7 年之前
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. 7 年之前
  Azaezel 83ef5db910 work on getting render bin ordering correct 7 年之前
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 年之前
  Areloch 9e88e9feca Getting the GL side up-to-date to match. 7 年之前
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 年之前
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 年之前