Commit History

Autor SHA1 Mensaxe Data
  AzaezelX fcd2d38deb further validator cleanups hai 10 meses
  AzaezelX f633ef3a3d fill in the validated variables hai 10 meses
  AzaezelX c9ac4ffbfe correct grouping hai 1 ano
  AzaezelX cea641b154 don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it hai 1 ano
  AzaezelX ef858d726b remindernote: false for unchanged, true for changed hai 1 ano
  AzaezelX da9b9ed787 prelim refactor hai 1 ano
  AzaezelX b12cd00b74 SFX and soundasset safeties and fixe hai 1 ano
  AzaezelX 1cf754dbca asset load refactor %!s(int64=2) %!d(string=hai) anos
  marauder2k7 852ed8f225 Sfx playlist asset working (#1109) %!s(int64=2) %!d(string=hai) anos
  AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape. %!s(int64=2) %!d(string=hai) anos
  AzaezelX b710a309bd asset load flow work %!s(int64=2) %!d(string=hai) anos
  Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=3) %!d(string=hai) anos
  marauder2k7 5d85664b40 Change GuiProfile to use Sound Asset %!s(int64=3) %!d(string=hai) anos
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation %!s(int64=3) %!d(string=hai) anos
  JeffR 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash %!s(int64=3) %!d(string=hai) anos
  JeffR 15ef8b4fbe Cleaned up implementation of #712 %!s(int64=4) %!d(string=hai) anos
  marauder2k7 8a1d3f2021 Working thunder. These changes may need to be applied to other sound arrays or image arrays. %!s(int64=4) %!d(string=hai) anos
  marauder2k7 1ea693fea6 SoundAsset Array %!s(int64=4) %!d(string=hai) anos
  Areloch 0ca66b99db Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash %!s(int64=4) %!d(string=hai) anos
  JeffR 56b0a0cb85 Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage. %!s(int64=4) %!d(string=hai) anos
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. %!s(int64=4) %!d(string=hai) anos
  AzaezelX 36b31ae19d zip support followup %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Areloch 1942535923 Integrates sound and shapeAnimation assets into the importer %!s(int64=5) %!d(string=hai) anos
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made %!s(int64=6) %!d(string=hai) anos
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing %!s(int64=6) %!d(string=hai) anos
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. %!s(int64=8) %!d(string=hai) anos