Areloch
|
7405453123
Fixes issue where it would try and load a SIS file even if it doesnt exist
|
5 年之前 |
Areloch
|
813762c722
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
|
5 年之前 |
Areloch
|
157b114ec7
Added ImageAsset type mode for cubemaps.
|
5 年之前 |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 年之前 |
Areloch
|
b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
|
6 年之前 |
Areloch
|
62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
|
6 年之前 |
Areloch
|
c1e99364b7
Adds in missing assimp OBJ importer/exporter folder
|
6 年之前 |
Areloch
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
6 年之前 |
Areloch
|
22249bf4d4
WIP of updating terrain editor to work with assets
|
6 年之前 |
Areloch
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
6 年之前 |
Areloch
|
c9a63d63cf
Updated ToolsGuiTextPadProile to comply to editor theme
|
6 年之前 |
Areloch
|
e7bf49e801
Moved unneeded modules to Templates/Modules
|
6 年之前 |
Areloch
|
ff4c2d59fc
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
|
6 年之前 |
Areloch
|
9db95f4fb2
Implemented proper ScriptAsset execution on load
|
6 年之前 |
Areloch
|
7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
|
6 年之前 |
Areloch
|
99cee7f32a
Caught the main modules up to new module script file paradigm
|
6 年之前 |
Areloch
|
07b8619bf3
Changed findModule default version value to 1 to match default module version number
|
6 年之前 |
Areloch
|
600859bd63
Force proper update of box probe when attenuation changes
|
6 年之前 |
Areloch
|
3f2770bea4
Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them
|
6 年之前 |
Areloch
|
1228fbcb78
Implemented initial pass at proper client/server separation handling for module initialization
|
6 年之前 |
Jeff Raab
|
da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
|
6 年之前 |
AzaezelX
|
bc77ff0833
Revert "Updated SDL, Bullet and OpenAL soft libs"
|
6 年之前 |
Areloch
|
f8750dd8ed
Updated SDL, Bullet and OpenAL soft libs
|
6 年之前 |
Areloch
|
e87dc787ee
Corrected probe init'ing so they don't fight for the cubemap idx order
|
6 年之前 |
Areloch
|
e5c12f4aab
Reduce console spam from probe manager when not in debug
|
6 年之前 |
Areloch
|
07b28cb29a
GFX card profile config file logging moved to debug only
|
6 年之前 |
Areloch
|
dd3422b5a2
Added ability to pass ints to post effect shader consts
|
6 年之前 |
Areloch
|
27b304eec3
Various fixes
|
6 年之前 |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
6 年之前 |
Areloch
|
ebb51bb178
Catch the template files up and add the improved convex editor bits.
|
6 年之前 |