提交历史

作者 SHA1 备注 提交日期
  Areloch 7405453123 Fixes issue where it would try and load a SIS file even if it doesnt exist 5 年之前
  Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 年之前
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 年之前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年之前
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 年之前
  Areloch 62fabf6894 From @rextimmy was missing the stateblock handling for the Transparency mode Sub 6 年之前
  Areloch c1e99364b7 Adds in missing assimp OBJ importer/exporter folder 6 年之前
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 年之前
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 年之前
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 年之前
  Areloch c9a63d63cf Updated ToolsGuiTextPadProile to comply to editor theme 6 年之前
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 年之前
  Areloch ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 6 年之前
  Areloch 9db95f4fb2 Implemented proper ScriptAsset execution on load 6 年之前
  Areloch 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 年之前
  Areloch 99cee7f32a Caught the main modules up to new module script file paradigm 6 年之前
  Areloch 07b8619bf3 Changed findModule default version value to 1 to match default module version number 6 年之前
  Areloch 600859bd63 Force proper update of box probe when attenuation changes 6 年之前
  Areloch 3f2770bea4 Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 6 年之前
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization 6 年之前
  Jeff Raab da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup 6 年之前
  AzaezelX bc77ff0833 Revert "Updated SDL, Bullet and OpenAL soft libs" 6 年之前
  Areloch f8750dd8ed Updated SDL, Bullet and OpenAL soft libs 6 年之前
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 年之前
  Areloch e5c12f4aab Reduce console spam from probe manager when not in debug 6 年之前
  Areloch 07b28cb29a GFX card profile config file logging moved to debug only 6 年之前
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 年之前
  Areloch 27b304eec3 Various fixes 6 年之前
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 年之前
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 年之前