Histórico de Commits

Autor SHA1 Mensagem Data
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. há 4 anos atrás
  AzaezelX 68fee78744 prefab safeties há 4 anos atrás
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe há 4 anos atrás
  AzaezelX f185bef8a3 leverage isScriptFile há 4 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets há 5 anos atrás
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. há 6 anos atrás
  Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling há 7 anos atrás
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg há 7 anos atrás
  Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries há 8 anos atrás
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. há 9 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás