История коммитов

Автор SHA1 Сообщение Дата
  JeffR cf8659735b Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets. 3 лет назад
  Robert MacGregor 22d6b4a1f1 * BugFix: Correct an accidentally removed line from clearing compiler warnings. 4 лет назад
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 лет назад
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 лет назад
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 5 лет назад
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 лет назад
  Lukas Aldershaab 4f472bf402 New terrain blending 5 лет назад
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 5 лет назад
  AzaezelX 411cd009f4 fix terrain compilation 5 лет назад
  Lukas Aldershaab f87dde254d extra option for terrain block to disable the update of the basetexture 5 лет назад
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 лет назад
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 лет назад
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 лет назад
  Brian Roberts 67dbe4dfe2 Merge pull request #229 from Areloch/TerrainAssetFixup 5 лет назад
  chaigler c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects. 5 лет назад
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 лет назад
  AzaezelX c2e74f375a uninitialized variables-terrain 5 лет назад
  Areloch c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set 6 лет назад
  Areloch d8cc73f5a1 Added utility methods to AssetBase: 6 лет назад
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 лет назад
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 лет назад
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 лет назад
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 лет назад
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 лет назад
  Areloch 11398bb04e Issue found with PVS-Studio: 10 лет назад