Istoricul angajamentelor

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 ani în urmă
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 ani în urmă
  AzaezelX ac6fdf884e from @rextimmy, we need to target the lightmap gbuffer slot, not the color one 6 ani în urmă
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 ani în urmă
  AzaezelX 8fac88dadc more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 6 ani în urmă
  AzaezelX ad216abc02 cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes 6 ani în urmă
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 ani în urmă
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 ani în urmă
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 ani în urmă
  Tim Barnes 9e65e940d0 lighting single buffer 7 ani în urmă
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 ani în urmă
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 ani în urmă
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 ani în urmă
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 10 ani în urmă
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 10 ani în urmă
  Azaezel 196b214eae engine: 10 ani în urmă