Commit History

Author SHA1 Message Date
  Azaezel cc9955e102 unused variable cleanup 8 years ago
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 years ago
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
  Ben Payne 98e79f3aec Fix uninitialized member vars 10 years ago
  Daniel Buckmaster a42c92391a Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None 11 years ago
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 years ago
  Thomas Fischer 2844ab6912 more VS2012 L4 warning fixes 11 years ago
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 11 years ago
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago