Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 tahun lalu |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 tahun lalu |
Areloch
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788e265477
Finished current cleanup/reorg.
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7 tahun lalu |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 tahun lalu |
Tim Barnes
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ab10cc0c87
timmy merge work
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7 tahun lalu |
Tim Barnes
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9e65e940d0
lighting single buffer
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7 tahun lalu |
Areloch
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 tahun lalu |
Areloch
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f31445751f
Updates and fixes to probe and lighting logic.
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7 tahun lalu |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 tahun lalu |