Daniel Buckmaster
|
d12310602d
Increment vertex pointer by 3, not 1.
|
10 years ago |
rextimmy
|
1829deb432
- Added check in tsMesh::createTangents to check size of incoming normals
|
11 years ago |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 years ago |
Azaezel
|
ecbcf5eb3a
Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly.
|
11 years ago |
DavidWyand-GG
|
1923838f63
Fix TSMesh::castRay() and small collision mesh
|
11 years ago |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 years ago |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 years ago |
DavidWyand-GG
|
a803398eb0
Fix for Issue #130 for Decals and Smoothing Groups
|
12 years ago |
David Wyand
|
75d9470029
Fix for Issue #66 for Skinned mesh crash
|
13 years ago |
David Wyand
|
a1a5a2c3d7
Fix for Issue #56 for ShapeEditor save crash
|
13 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |