Commit History

Author SHA1 Message Date
  Robert MacGregor 2d55fcf1bc * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 4 years ago
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 years ago
  Areloch ec85e9021c Misc Quality of Life and Bug fixes 4 years ago
  Brian Roberts 0a150e342f Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix 4 years ago
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
  Jeff Hutchinson 37dc8626f5 MacOS fixes 4 years ago
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 years ago
  AzaezelX 36b31ae19d zip support followup 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 years ago
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 years ago
  Areloch 686975c8ee shifts getImageFilename to getImagePath on ImageAsset 5 years ago
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
  Areloch a3d6afc197 Corrects lookup/in-place auto import logic for ImageAssets 5 years ago
  Areloch 39d9e6039c Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0 5 years ago
  AzaezelX fabd5864fa uninitialized variables-t3d 5 years ago
  Areloch 4978538490 Includes required support functions for ImageAsset 5 years ago
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 years ago
  Areloch 6ade6f08ce Updated Assimp 5 years ago
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 years ago
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 years ago
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 years ago
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
  Areloch abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 years ago
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 8 years ago