Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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vor 5 Jahren |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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vor 5 Jahren |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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vor 5 Jahren |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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vor 5 Jahren |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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vor 5 Jahren |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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vor 5 Jahren |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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vor 5 Jahren |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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vor 5 Jahren |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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vor 5 Jahren |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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vor 5 Jahren |
Areloch
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60d0e73190
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
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vor 5 Jahren |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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vor 5 Jahren |
Areloch
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c74b669f5e
Removed redundant 'load last edited level' startup mode to editor.
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vor 5 Jahren |
AzaezelX
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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vor 6 Jahren |
AzaezelX
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ad216abc02
cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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vor 6 Jahren |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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vor 6 Jahren |
Areloch
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01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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vor 6 Jahren |
Areloch
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2f68fdae5e
Merge branch 'Preview4_0_w_translucencyWIP' of https://github.com/Azaezel/Torque3D into Preview4_0_w_translucencyWIP
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vor 6 Jahren |
Areloch
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ebe2c2dead
Add vector light support to forward materials.
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vor 6 Jahren |
AzaezelX
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b6c28638b0
crashfix: we don't actually need the texture coordinates for forward lit surface creation. at that point, the rest of the shader features have already filled out the info being looked up from the gbuffer for deferred. (was triggering errors with float2 vs float3 coord entries for terrain)
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vor 6 Jahren |
AzaezelX
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bc77ff0833
Revert "Updated SDL, Bullet and OpenAL soft libs"
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vor 6 Jahren |
AzaezelX
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63be684474
Merge branch 'Preview4_0' into alpha40translucency2
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vor 6 Jahren |
AzaezelX
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3cf332e514
logic cleanup. discount doubleups on normal generation if we've already got one calculated on out.
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vor 6 Jahren |
Areloch
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f8750dd8ed
Updated SDL, Bullet and OpenAL soft libs
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vor 6 Jahren |
AzaezelX
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1ec9177557
augment ShaderFeatureHLSL::getSurface pixel shader feature with a fallback for missing normalmaps (really should correct this one vertex frag side)
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vor 6 Jahren |
AzaezelX
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e51726aac6
albedo/diffuse color designators to curColor for clarity there (includes the case of color*albedo, so that was a misnomer)
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vor 6 Jahren |
AzaezelX
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2a5ab66718
unused var cleanups
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vor 6 Jahren |
Areloch
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e87dc787ee
Corrected probe init'ing so they don't fight for the cubemap idx order
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vor 6 Jahren |
AzaezelX
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4d714091b7
missed a few conversions
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vor 6 Jahren |
AzaezelX
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01f6938746
nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.
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vor 6 Jahren |