提交歷史

作者 SHA1 備註 提交日期
  marauder2k7 d700ea4878 Committing player separately. 3 年之前
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 年之前
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 4 年之前
  AzaezelX 33f17ea759 pathshape gravity suppression injection 4 年之前
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 年之前
  AzaezelX afb39d398f code review: 4 年之前
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
  AzaezelX fabd5864fa uninitialized variables-t3d 5 年之前
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 年之前
  Areloch fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 年之前
  Areloch 87ef9bf15e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. 6 年之前
  Marc Chapman 1fb0492975 Set contrsaints for Player Z rotation 6 年之前
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 年之前
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年之前
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 年之前
  Azaezel d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 年之前
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 7 年之前
  Marc Chapman 25b780ccaf player-look -- modified player head and arm control 8 年之前
  Marc Chapman eeac02545a triggers -- exposes trigger states to other code. 8 年之前
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 年之前
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 年之前
  Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 8 年之前
  Areloch e8aff85322 Merge pull request #1808 from Azaezel/consistentCallbacks1 8 年之前
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 8 年之前
  Azaezel 5e1b6cbc48 clang: trailing else 9 年之前