Commit History

Author SHA1 Message Date
  AzaezelX d872d84b9f adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor) 5 years ago
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 years ago
  Areloch c622cfcb6b Modification of #2145 6 years ago
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 years ago
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 years ago
  Areloch d6ccaa7fe8 Corrected documentation. 8 years ago
  Areloch bdac9286ee Enables setting the forward vector of a Scene Object 8 years ago
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 years ago
  OTHGMars 172e62a8f1 Mount Process Order Fix 2 11 years ago
  Azaezel bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 9 years ago
  Nathan Bowhay 50f875a2f5 Fixed bug with comparison cases of getRenderEnabled 10 years ago
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. 11 years ago
  Vincent Gee 578c4e8f4f Removed Tabs, added check on connection 11 years ago
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. 11 years ago
  Daniel Buckmaster 19f91fee2b Added a setPosition function. 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago