AzaezelX
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 месяцев назад |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 месяцев назад |
AzaezelX
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0e78312e95
fix (?) rotation
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9 месяцев назад |
marauder2k7
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79e046d379
Update processedShaderMaterial.cpp
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9 месяцев назад |
marauder2k7
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73ad92b757
review notes from Az
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9 месяцев назад |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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9 месяцев назад |
marauder2k7
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9ff4c84bc8
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 месяцев назад |
AzaezelX
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5e79c01208
fix forward cubemip
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9 месяцев назад |
marauder2k7
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987ff90467
named target functionality
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9 месяцев назад |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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9 месяцев назад |
AzaezelX
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64103a58aa
enum value listing
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10 месяцев назад |
marauder2k7
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cebfdbc5ec
material definition
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1 год назад |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 год назад |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
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1 год назад |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 год назад |
marauder2k7
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42b8748f5b
bkup
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1 год назад |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 лет назад |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 лет назад |
AzaezelX
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645f88d4af
emissive to recivesShadows
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3 лет назад |
AzaezelX
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d23ee397e6
adds wetness
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3 лет назад |
AzaezelX
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 лет назад |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 лет назад |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 лет назад |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 лет назад |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 лет назад |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 лет назад |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 лет назад |