提交歷史

作者 SHA1 備註 提交日期
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 年之前
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年之前
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 年之前
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 年之前
  Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 7 年之前
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 年之前
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 年之前
  Marc Chapman 8aaed004f1 Collision events 8 年之前
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 年之前
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 年之前
  Marc Chapman d4c2eeea98 Selection Highlighting 8 年之前
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年之前
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Masquara 15f67015d3 Reordering initialization methods #1912 8 年之前
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年之前
  James Urquhart e6159a590a Add basic support for showing openvr controllers and tracked objects 9 年之前
  James Urquhart ba91478fad Baseline working openvr code 9 年之前
  John3 a6dcf6ee09 added path @dottools 9 年之前
  Areloch 79358ee4be Fix to include a needed include for the accumulation volume stuffs 9 年之前
  Anis 4c59f39c09 Merge pull request #1642 from Azaezel/globalAccumulation 9 年之前
  Azaezel 9a4acc8a46 initial assignment cleanup (also shapebase for staticShape et al) 9 年之前
  OTHGMars b5a957dfdc ShapeBase Mounting 11 年之前
  Areloch 8d195f9236 Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting. 9 年之前
  Areloch 27bb7a712a Corrects tabs. 9 年之前
  Areloch 3a99541541 Select camera when in material editor crashfix. 9 年之前