Lukas Aldershaab
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89b0c7f73b
Console Refactor
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
AzaezelX
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36b31ae19d
zip support followup
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4 years ago |
AzaezelX
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b8eaefc21e
refactor new IsScriptFile method to be zip-safe
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4 years ago |
AzaezelX
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f185bef8a3
leverage isScriptFile
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4 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 years ago |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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5 years ago |
Areloch
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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5 years ago |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 years ago |
Areloch
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3fa7a0d4fa
Various fixes
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6 years ago |
Areloch
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82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 years ago |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
Areloch
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7bf49f0670
Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier.
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9 years ago |