Commit History

Author SHA1 Message Date
  Brian Roberts e73efc13c4 Merge pull request #1541 from Areloch/MiscFixes_20250825 1 month ago
  JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 month ago
  AzaezelX 3123935472 correct DECLARE_<foo>ASSET assigns 1 month ago
  AzaezelX e8ccb3443a try to load shapes during preload 3 months ago
  marauder2k7 ff442f5230 keep same naming 3 months ago
  marauder2k7 fd7342668c streamline shape asset 3 months ago
  marauder2k7 542563feaf Update ShapeAsset.h 3 months ago
  marauder2k7 08f52cfa16 add extra checks 3 months ago
  marauder2k7 5d641929cf player and ground cover 3 months ago
  marauder2k7 ca1604170d initial commit 3 months ago
  JeffR f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 5 months ago
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 year ago
  marauder2k7 efbe5e90f5 virtuals removed 1 year ago
  AzaezelX 1cf754dbca asset load refactor 1 year ago
  AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape. 2 years ago
  AzaezelX b710a309bd asset load flow work 2 years ago
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 years ago
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 years ago
  AzaezelX f0b218f1e2 fix shape errorcodes 3 years ago
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
  JeffR b70faae38f Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 3 years ago
  JeffR a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  AzaezelX 2630b4ada6 corrected and simplified the is<foo>Valid method macro injections 4 years ago
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 years ago
  AzaezelX ad0c141189 use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us 4 years ago
  AzaezelX 3d488bbbf0 macro cleanup 4 years ago
  AzaezelX ee3ef531e2 ironically, overly paranoid checks were tripping warnings 4 years ago
  AzaezelX bdf6bd5c69 account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls 4 years ago
  AzaezelX a2ecbe53dd gcc seems to have an issue converting nullptr to Resource<TSShape>, so this will at least get it compiling 4 years ago