Brian Roberts
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e73efc13c4
Merge pull request #1541 from Areloch/MiscFixes_20250825
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1 month ago |
JeffR
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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1 month ago |
AzaezelX
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3123935472
correct DECLARE_<foo>ASSET assigns
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1 month ago |
AzaezelX
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e8ccb3443a
try to load shapes during preload
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3 months ago |
marauder2k7
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ff442f5230
keep same naming
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3 months ago |
marauder2k7
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fd7342668c
streamline shape asset
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3 months ago |
marauder2k7
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542563feaf
Update ShapeAsset.h
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3 months ago |
marauder2k7
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08f52cfa16
add extra checks
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3 months ago |
marauder2k7
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5d641929cf
player and ground cover
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3 months ago |
marauder2k7
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ca1604170d
initial commit
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3 months ago |
JeffR
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f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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5 months ago |
AzaezelX
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3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
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1 year ago |
marauder2k7
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efbe5e90f5
virtuals removed
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1 year ago |
AzaezelX
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1cf754dbca
asset load refactor
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1 year ago |
AzaezelX
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a8d640e311
clean up redundant loads, shift first load to getResource methods for sound and shape.
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2 years ago |
AzaezelX
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b710a309bd
asset load flow work
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2 years ago |
AzaezelX
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aa02e48c8d
add safeties for enum math across define boundaries
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2 years ago |
Areloch
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6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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2 years ago |
AzaezelX
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f0b218f1e2
fix shape errorcodes
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3 years ago |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
JeffR
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b70faae38f
Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
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3 years ago |
JeffR
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a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
AzaezelX
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2630b4ada6
corrected and simplified the is<foo>Valid method macro injections
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4 years ago |
AzaezelX
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776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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4 years ago |
AzaezelX
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ad0c141189
use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us
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4 years ago |
AzaezelX
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3d488bbbf0
macro cleanup
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4 years ago |
AzaezelX
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ee3ef531e2
ironically, overly paranoid checks were tripping warnings
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4 years ago |
AzaezelX
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bdf6bd5c69
account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls
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4 years ago |
AzaezelX
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a2ecbe53dd
gcc seems to have an issue converting nullptr to Resource<TSShape>, so this will at least get it compiling
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4 years ago |