marauder2k7
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10acab1b07
more fixes
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2 weeks ago |
marauder2k7
|
fd7342668c
streamline shape asset
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3 months ago |
marauder2k7
|
3d77b59b71
Update assetImporter.cpp
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3 months ago |
marauder2k7
|
67f217ada1
Update assetImporter.cpp
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3 months ago |
marauder2k7
|
fc9f221ac0
Prepend symbol for image files
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3 months ago |
JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
marauder2k7
|
a9240b87f4
Update assetImporter.cpp
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4 months ago |
marauder2k7
|
bfe2401ebb
get image metadata
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6 months ago |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 months ago |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 months ago |
AzaezelX
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bc9ed3e10a
prexisting material asset safety check
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7 months ago |
marauder2k7
|
0f4d2d1689
material definition finished
|
9 months ago |
marauder2k7
|
58119a4f82
more material def
|
9 months ago |
marauder2k7
|
cebfdbc5ec
material definition
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9 months ago |
marauder2k7
|
eca0820134
init commit
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9 months ago |
AzaezelX
|
f8f9e88dc6
correct malformed config passalong
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10 months ago |
AzaezelX
|
da9b9ed787
prelim refactor
|
1 year ago |
Brian Roberts
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a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
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2 years ago |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 years ago |
AzaezelX
|
0ce2da3a23
clean up math varsize complaints
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2 years ago |
Areloch
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727c5b1e59
Fix up handling of assets marked for UseForDependencies during import process
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
AzaezelX
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567e766ffe
correct a flaw with mapto importing.
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3 years ago |
Robert MacGregor
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93a4f8780c
* BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer.
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3 years ago |
Robert MacGregor
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161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
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3 years ago |
JeffR
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1c7c32baa6
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
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3 years ago |
JeffR
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 years ago |
Brian Roberts
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05a6a249ea
Merge pull request #748 from Areloch/MiscImportAndToolFixes
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3 years ago |
JeffR
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cf8659735b
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
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3 years ago |
JeffR
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b3342ff7e6
Adds handling for import of files marked as ShapeAnimationAsset
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3 years ago |