JeffR
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66f924ebd4
Updates TerrainMaterialAsset to utilize similar macros to everything else
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2 minggu lalu |
AzaezelX
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e8ccb3443a
try to load shapes during preload
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5 bulan lalu |
marauder2k7
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5d641929cf
player and ground cover
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6 bulan lalu |
AzaezelX
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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6 bulan lalu |
marauder2k7
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e1c01cd49a
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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7 bulan lalu |
JeffR
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24db0305f6
Modified callback to ensure that when a shapeAsset changes, groundCovers properly re-initialize to reflect the change
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8 bulan lalu |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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9 bulan lalu |
AzaezelX
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f633ef3a3d
fill in the validated variables
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9 bulan lalu |
marauder2k7
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cebfdbc5ec
material definition
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1 tahun lalu |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 tahun lalu |
JeffR
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81aa43a4bd
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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3 tahun lalu |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
Areloch
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 tahun lalu |
AzaezelX
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 tahun lalu |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
Areloch
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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5 tahun lalu |
AzaezelX
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7c9d2f3ca2
groundcover requested augs
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5 tahun lalu |
Areloch
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6ade6f08ce
Updated Assimp
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5 tahun lalu |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 tahun lalu |
Azaezel
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610667f760
groundcover shadowvar cleanup
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7 tahun lalu |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 tahun lalu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 tahun lalu |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 tahun lalu |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 tahun lalu |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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10 tahun lalu |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 tahun lalu |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 tahun lalu |
DavidWyand-GG
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3be3cc6589
Fix GroundCover banking with camera
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12 tahun lalu |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 tahun lalu |