Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  JeffR 66f924ebd4 Updates TerrainMaterialAsset to utilize similar macros to everything else 2 minggu lalu
  AzaezelX e8ccb3443a try to load shapes during preload 5 bulan lalu
  marauder2k7 5d641929cf player and ground cover 6 bulan lalu
  AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 6 bulan lalu
  marauder2k7 e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 7 bulan lalu
  JeffR 24db0305f6 Modified callback to ensure that when a shapeAsset changes, groundCovers properly re-initialize to reflect the change 8 bulan lalu
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 9 bulan lalu
  AzaezelX f633ef3a3d fill in the validated variables 9 bulan lalu
  marauder2k7 cebfdbc5ec material definition 1 tahun lalu
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 tahun lalu
  JeffR 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 3 tahun lalu
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 tahun lalu
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 tahun lalu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 tahun lalu
  AzaezelX 7c9d2f3ca2 groundcover requested augs 5 tahun lalu
  Areloch 6ade6f08ce Updated Assimp 5 tahun lalu
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 tahun lalu
  Azaezel 610667f760 groundcover shadowvar cleanup 7 tahun lalu
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 tahun lalu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 tahun lalu
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 tahun lalu
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 tahun lalu
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 11 tahun lalu
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 tahun lalu
  DavidWyand-GG 3be3cc6589 Fix GroundCover banking with camera 12 tahun lalu
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 tahun lalu