Commit History

Author SHA1 Message Date
  JeffR 12ebebff46 Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 1 day ago
  marauder2k7 73ad92b757 review notes from Az 8 months ago
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 9 months ago
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication 9 months ago
  AzaezelX f633ef3a3d fill in the validated variables 9 months ago
  marauder2k7 fa8110ce8f all DECLARE_IMAGEASSET refactored 1 year ago
  Areloch b161e72e7f Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors 1 year ago
  AzaezelX 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 years ago
  JeffR 834116c513 Uncomments networking lines that ensure client has the particle's textures 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Marc Chapman 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 years ago
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Azaezel c76b44bb91 Ref Count Catch 11 years ago
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  bank 82de08b57a Fix memory leak (ParticleData and ParticleEmitterData) on using TypeValidator class. 13 years ago
  bank 9b2caeed6a Fix for issue #210 for ParticleData sends out-of-range data via BitStream 13 years ago
  DavidWyand-GG 1a3501440f Fix for Issue #111 for BitStream Issues 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago