AzaezelX
|
de87d2f6ad
fix guishapeedpreview not displaying IBL
|
1 gadu atpakaļ |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 gadi atpakaļ |
AzaezelX
|
d23ee397e6
adds wetness
|
2 gadi atpakaļ |
JeffR
|
79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
|
3 gadi atpakaļ |
Areloch
|
6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
|
5 gadi atpakaļ |
Areloch
|
5289fdf7f1
Re-implements the dynamic cubemap mode option for reflection probes
|
5 gadi atpakaļ |
AzaezelX
|
059d531b62
linux followup work by tim
|
6 gadi atpakaļ |
Areloch
|
600859bd63
Force proper update of box probe when attenuation changes
|
6 gadi atpakaļ |
Areloch
|
27b304eec3
Various fixes
|
6 gadi atpakaļ |
Areloch
|
a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
|
6 gadi atpakaļ |
Areloch
|
e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
|
6 gadi atpakaļ |
Areloch
|
70d85d2241
Begun hook-in of skylight into array
|
6 gadi atpakaļ |
Areloch
|
788e265477
Finished current cleanup/reorg.
|
6 gadi atpakaļ |
Areloch
|
2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
|
6 gadi atpakaļ |
Tim Barnes
|
ab10cc0c87
timmy merge work
|
6 gadi atpakaļ |
Tim Barnes
|
9e65e940d0
lighting single buffer
|
6 gadi atpakaļ |
Areloch
|
57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
|
7 gadi atpakaļ |
Areloch
|
f31445751f
Updates and fixes to probe and lighting logic.
|
7 gadi atpakaļ |
Areloch
|
b19a4b22c8
Implementation of reflection and skylight probes.
|
7 gadi atpakaļ |