Commit History

Autor SHA1 Mensaxe Data
  JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields hai 1 mes
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics hai 1 ano
  marauder2k7 efbe5e90f5 virtuals removed hai 1 ano
  AzaezelX 1cf754dbca asset load refactor hai 1 ano
  AzaezelX b710a309bd asset load flow work %!s(int64=2) %!d(string=hai) anos
  JeffR 167f98b767 Expands ScriptAsset behavior to operate as a generic type-settable asset %!s(int64=2) %!d(string=hai) anos
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file %!s(int64=3) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  AzaezelX 69abcb862c assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't. %!s(int64=4) %!d(string=hai) anos
  AzaezelX b5b06c4a10 assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518 %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. %!s(int64=4) %!d(string=hai) anos
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes %!s(int64=4) %!d(string=hai) anos
  Areloch d8cc73f5a1 Added utility methods to AssetBase: %!s(int64=6) %!d(string=hai) anos
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. %!s(int64=7) %!d(string=hai) anos
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. %!s(int64=10) %!d(string=hai) anos