Историја ревизија

Аутор SHA1 Порука Датум
  marauder2k7 ca1604170d initial commit пре 3 месеци
  AzaezelX a3d2d13d39 remove stray methods. пре 4 месеци
  AzaezelX ba09744c6b volfog destructor safties пре 4 месеци
  marauder2k7 73ad92b757 review notes from Az пре 6 месеци
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 пре 6 месеци
  AzaezelX f633ef3a3d fill in the validated variables пре 7 месеци
  marauder2k7 fa8110ce8f all DECLARE_IMAGEASSET refactored пре 9 месеци
  AzaezelX b710a309bd asset load flow work пре 2 година
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format пре 2 година
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
  AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent пре 2 година
  AzaezelX f07c8745b2 inspector cleanups пре 2 година
  AzaezelX 98a079a797 code duplication prune. should aid in stability пре 4 година
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. пре 4 година
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. пре 5 година
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes пре 5 година
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button пре 5 година
  Areloch ba2e9f1547 Merge pull request #2342 from Azaezel/volFogFix пре 6 година
  Azaezel 1c62080f7f cleaned up member::radius пре 7 година
  Azaezel c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency пре 7 година
  Azaezel e2d27952aa tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars) пре 7 година
  Azaezel 4fc6ce7b8b buf clarification. mModifLightRays logic cleanup пре 7 година
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance пре 7 година
  Azaezel d2dd2b4e1a fix(es) for volumetric fog when dealing with dedicated servers. пре 8 година
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  OTHGMars 84c74ce326 Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device. пре 8 година
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
  James Urquhart 3496c549b5 Hardware Skinning Support пре 10 година