Historique des commits

Auteur SHA1 Message Date
  marauder2k7 73ad92b757 review notes from Az il y a 6 mois
  marauder2k7 fa8110ce8f all DECLARE_IMAGEASSET refactored il y a 9 mois
  marauder2k7 efbe5e90f5 virtuals removed il y a 1 an
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: il y a 1 an
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select il y a 3 ans
  AzaezelX 98a079a797 code duplication prune. should aid in stability il y a 4 ans
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter il y a 4 ans
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex il y a 10 ans
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor il y a 11 ans
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. il y a 11 ans
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. il y a 13 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans