marauder2k7
|
11d8604d8e
ogl device buffer creation
|
1 year ago |
marauder2k7
|
1e8841e6b5
pushed buffer creation up to the device level
|
1 year ago |
marauder2k7
|
e6c653c441
warnings cleanup
|
1 year ago |
marauder2k7
|
9dc5ae833b
opengl ubo setup
|
1 year ago |
marauder2k7
|
4a6fbd5811
DX and GL Geometry shaders added
|
1 year ago |
marauder2k7
|
017246cfa3
Update gfxD3D11Shader.cpp
|
1 year ago |
marauder2k7
|
a7021c0ed3
cleanup
|
1 year ago |
marauder2k7
|
cd8914b9ad
reverse bitshift
|
1 year ago |
marauder2k7
|
040bbdd6d6
Update gfxD3D11Shader.cpp
|
1 year ago |
marauder2k7
|
e9a38539a3
multiple desc per handle
|
1 year ago |
marauder2k7
|
78df01af55
Update gfxD3D11Shader.cpp
|
1 year ago |
marauder2k7
|
37636bcd26
switch to vectors
|
1 year ago |
marauder2k7
|
c876e86957
Update gfxD3D11Shader.cpp
|
1 year ago |
marauder2k7
|
b979f4befc
everything works
|
1 year ago |
marauder2k7
|
e24971517e
commit before pr
|
1 year ago |
marauder2k7
|
25bc9cf354
stumped
|
1 year ago |
marauder2k7
|
af29a2af0a
Remove code duplication
|
1 year ago |
marauder2k7
|
8c01a1a85b
Working
|
1 year ago |
marauder2k7
|
6355e122d2
compare before change
|
1 year ago |
marauder2k7
|
3f3ef12c3b
handle the global buffer
|
1 year ago |
marauder2k7
|
e8d8138c74
working
|
1 year ago |
marauder2k7
|
8887e21f4b
working
|
1 year ago |
marauder2k7
|
dd4d48d654
working example
|
1 year ago |
marauder2k7
|
42b8748f5b
bkup
|
1 year ago |
marauder2k7
|
4caa54ad7e
working example
|
1 year ago |
marauder2k7
|
a1e2f781a8
Set constant buffers
|
1 year ago |
marauder2k7
|
97ed522667
gfxD3D handles and buffermap
|
1 year ago |
marauder2k7
|
630bee97c7
backup
|
1 year ago |
marauder2k7
|
55519aac57
Shader refactor
|
1 year ago |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 years ago |