marauder2k7
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2b295fb7f0
rest of virtuals removed
|
1 year ago |
marauder2k7
|
1e8841e6b5
pushed buffer creation up to the device level
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1 year ago |
marauder2k7
|
9dc5ae833b
opengl ubo setup
|
1 year ago |
marauder2k7
|
4a6fbd5811
DX and GL Geometry shaders added
|
1 year ago |
marauder2k7
|
a7021c0ed3
cleanup
|
1 year ago |
marauder2k7
|
cd8914b9ad
reverse bitshift
|
1 year ago |
marauder2k7
|
e9a38539a3
multiple desc per handle
|
1 year ago |
marauder2k7
|
37636bcd26
switch to vectors
|
1 year ago |
marauder2k7
|
b979f4befc
everything works
|
1 year ago |
marauder2k7
|
25bc9cf354
stumped
|
1 year ago |
marauder2k7
|
af29a2af0a
Remove code duplication
|
1 year ago |
marauder2k7
|
8c01a1a85b
Working
|
1 year ago |
marauder2k7
|
6355e122d2
compare before change
|
1 year ago |
marauder2k7
|
3f3ef12c3b
handle the global buffer
|
1 year ago |
marauder2k7
|
e8d8138c74
working
|
1 year ago |
marauder2k7
|
8887e21f4b
working
|
1 year ago |
marauder2k7
|
dd4d48d654
working example
|
1 year ago |
marauder2k7
|
42b8748f5b
bkup
|
1 year ago |
marauder2k7
|
4caa54ad7e
working example
|
1 year ago |
marauder2k7
|
a1e2f781a8
Set constant buffers
|
1 year ago |
marauder2k7
|
97ed522667
gfxD3D handles and buffermap
|
1 year ago |
marauder2k7
|
630bee97c7
backup
|
1 year ago |
marauder2k7
|
55519aac57
Shader refactor
|
1 year ago |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
5 years ago |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
rextimmy
|
983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
|
8 years ago |
rextimmy
|
1ff6f221fb
Direct3D11 GFX device.
|
9 years ago |