AzaezelX
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00ee42e2a8
fix directx rendertarget crash
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1 month ago |
AzaezelX
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36c906a72d
allow "null surfaces" to register mResolveTargets to at least attempt to gen mips
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2 months ago |
AzaezelX
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3cdbd4e87e
don't let GFXD3D11TextureTarget::deactivate() try to generate mips if we haven't told that target to do so
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2 months ago |
AzaezelX
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cacd8a6064
mipwork, laregly courtesy of @mmarauder2k9-torque
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2 months ago |
marauder2k7
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f288ffccba
cubemap baking fix
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10 months ago |
marauder2k7
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ce4d861658
Test PR for generating cubemap mips
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1 year ago |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 years ago |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 years ago |
Areloch
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60a29777fa
WIP updated UI
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6 years ago |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
rextimmy
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efab1299ca
DX11 multiple canvas support
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8 years ago |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 years ago |
James Urquhart
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64b751a7c8
Basic port of code
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9 years ago |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |