marauder2k7
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ce4d861658
Test PR for generating cubemap mips
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1 year ago |
marauder2k7
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8dc3163fae
Update gfxNullDevice.cpp
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1 year ago |
marauder2k7
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7c7e3c8bf8
Update gfxNullDevice.cpp
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1 year ago |
marauder2k7
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155696ba76
Update gfxNullDevice.cpp
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1 year ago |
marauder2k7
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2b295fb7f0
rest of virtuals removed
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1 year ago |
AzaezelX
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 years ago |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
Lukas Aldershaab
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e92e945912
Refactor GFXTextureArray
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4 years ago |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 years ago |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 years ago |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 years ago |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |