Commit History

Author SHA1 Message Date
  marauder2k7 ce4d861658 Test PR for generating cubemap mips 1 year ago
  marauder2k7 8dc3163fae Update gfxNullDevice.cpp 1 year ago
  marauder2k7 7c7e3c8bf8 Update gfxNullDevice.cpp 1 year ago
  marauder2k7 155696ba76 Update gfxNullDevice.cpp 1 year ago
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 year ago
  AzaezelX 04f4a5fcf4 dedicated server nulltexturemanager work 3 years ago
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
  Lukas Aldershaab e92e945912 Refactor GFXTextureArray 4 years ago
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  AzaezelX b9c207765e uninitialized variables-gfx 5 years ago
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 years ago
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago