AzaezelX
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516df48354
adds a built in detail map generator
|
8 meses atrás |
AzaezelX
|
d23ee397e6
adds wetness
|
2 anos atrás |
JeffR
|
d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
|
3 anos atrás |
Lukas Aldershaab
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
4 anos atrás |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 anos atrás |
Areloch
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 anos atrás |
Jeff Raab
|
da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
|
6 anos atrás |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
6 anos atrás |
Areloch
|
cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
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6 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anos atrás |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
|
12 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |