marauder2k7
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ce4d861658
Test PR for generating cubemap mips
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1 vuosi sitten |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 vuotta sitten |
AzaezelX
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aafbb7bfba
add debug reportingfor cubemap arrays, and correct transcription flaw
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3 vuotta sitten |
AzaezelX
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ad3c961579
get probes displaying with low Texture quality
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3 vuotta sitten |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 vuotta sitten |
AzaezelX
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c57205b1f4
from @rextimmy: final fixes
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5 vuotta sitten |
AzaezelX
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24e6d8c73c
partial followup to #202.
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5 vuotta sitten |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
Areloch
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c9a63d63cf
Updated ToolsGuiTextPadProile to comply to editor theme
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6 vuotta sitten |
Areloch
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65fb8bc5f3
Ongoing fiddling with correcting the forward render behavior.
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6 vuotta sitten |
Areloch
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6db975e81c
random testing bits trying to isolate remaining forward issues.
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6 vuotta sitten |
Areloch
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093f50bd9d
Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works).
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6 vuotta sitten |
AzaezelX
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d766348867
1) bumped bytesPerTexel on up to 8 and got rid of the explicit fillin
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6 vuotta sitten |
Areloch
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175f0eebb7
ongoing WIP of openGL cubemap arrays.
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6 vuotta sitten |
Areloch
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000c7b2263
GL work
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6 vuotta sitten |
Azaezel
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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6 vuotta sitten |
Tim Barnes
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ab10cc0c87
timmy merge work
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6 vuotta sitten |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
LuisAntonRebollo
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c2c9cf4a2d
OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures.
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10 vuotta sitten |
LuisAntonRebollo
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2f8f89d486
OpenGL: Mipmaps for GFXGLCubemap. Fix mipmaps size.
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10 vuotta sitten |
LuisAntonRebollo
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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10 vuotta sitten |
Anis
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ca04726ad6
glGenerateMipmap on uncompressed cubemap
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10 vuotta sitten |
Anis
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0cf36a8906
mipmap support on DDS for openGL cubemap
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10 vuotta sitten |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 vuotta sitten |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |