Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  marauder2k7 ce4d861658 Test PR for generating cubemap mips 1 vuosi sitten
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups 2 vuotta sitten
  AzaezelX aafbb7bfba add debug reportingfor cubemap arrays, and correct transcription flaw 3 vuotta sitten
  AzaezelX ad3c961579 get probes displaying with low Texture quality 3 vuotta sitten
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 vuotta sitten
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 vuotta sitten
  AzaezelX 24e6d8c73c partial followup to #202. 5 vuotta sitten
  AzaezelX b9c207765e uninitialized variables-gfx 5 vuotta sitten
  Areloch c9a63d63cf Updated ToolsGuiTextPadProile to comply to editor theme 6 vuotta sitten
  Areloch 65fb8bc5f3 Ongoing fiddling with correcting the forward render behavior. 6 vuotta sitten
  Areloch 6db975e81c random testing bits trying to isolate remaining forward issues. 6 vuotta sitten
  Areloch 093f50bd9d Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works). 6 vuotta sitten
  AzaezelX d766348867 1) bumped bytesPerTexel on up to 8 and got rid of the explicit fillin 6 vuotta sitten
  Areloch 175f0eebb7 ongoing WIP of openGL cubemap arrays. 6 vuotta sitten
  Areloch 000c7b2263 GL work 6 vuotta sitten
  Azaezel 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 6 vuotta sitten
  Tim Barnes ab10cc0c87 timmy merge work 6 vuotta sitten
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 vuotta sitten
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
  LuisAntonRebollo c2c9cf4a2d OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures. 10 vuotta sitten
  LuisAntonRebollo 2f8f89d486 OpenGL: Mipmaps for GFXGLCubemap. Fix mipmaps size. 10 vuotta sitten
  LuisAntonRebollo 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. 10 vuotta sitten
  Anis ca04726ad6 glGenerateMipmap on uncompressed cubemap 10 vuotta sitten
  Anis 0cf36a8906 mipmap support on DDS for openGL cubemap 10 vuotta sitten
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 vuotta sitten
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten