AzaezelX
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8d38fa0bc4
gl side mip sanity clamps
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1 月之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
rextimmy
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ab41fe713c
GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863
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8 年之前 |
Areloch
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27afd2ded1
Resolves the "conflict" with #1598
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9 年之前 |
Jeff Hutchinson
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e43a0ba6e9
Merge branch 'development-gg' into glpboimprovement
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9 年之前 |
Azaezel
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75fa06dec2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into FrameMallocMallet
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9 年之前 |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 年之前 |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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9 年之前 |
Jeff Hutchinson
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30f0a9c5f9
replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
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9 年之前 |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 年之前 |
Jeff Hutchinson
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a216b4515b
remove old legacy extensions that aren't being used.
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9 年之前 |
Azaezel
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5a27313e14
removes FrameAllocatorMarker usage from GL side _fastTextureLoad
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9 年之前 |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |