Commit History

Upphovsman SHA1 Meddelande Datum
  marauder2k7 fd7342668c streamline shape asset 3 månader sedan
  AzaezelX f633ef3a3d fill in the validated variables 6 månader sedan
  AzaezelX de87d2f6ad fix guishapeedpreview not displaying IBL 1 år sedan
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 år sedan
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 2 år sedan
  JeffR 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 år sedan
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 år sedan
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 år sedan
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 år sedan
  AzaezelX 9fef1b3cd1 uninitialized variables-gui 5 år sedan
  Azaezel 1c62080f7f cleaned up member::radius 7 år sedan
  Azaezel c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 år sedan
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 år sedan
  Areloch 0492dd8b96 Tabs n' spaces 7 år sedan
  Areloch 4ae350da90 Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly. 7 år sedan
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
  Masquara 15f67015d3 Reordering initialization methods #1912 8 år sedan
  Areloch bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict 10 år sedan
  Areloch 527c3790d6 Issue found with PVS-Studio: 10 år sedan
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 år sedan
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 år sedan
  Nathan Bowhay 2458ecad9b Fixed bug with bad index 10 år sedan
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 år sedan
  bank 2112c81446 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh 11 år sedan
  bank e2545c359c Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh 11 år sedan
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 år sedan
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 år sedan