Historie revizí

Autor SHA1 Zpráva Datum
  AzaezelX b81b4c61a5 clean up leftover interlaced prepass experimental code. před 5 roky
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
  Areloch edd1e0a270 Removes Direct3D9 functionality. před 8 roky
  Areloch dba8b5b327 Merge branch 'development' into Xenon_Removal před 8 roky
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. před 8 roky
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. před 8 roky
  rextimmy 41e5caf22b Direct3D11 Engine/source changes před 9 roky
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: před 9 roky
  LuisAntonRebollo 1067da284f Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined. před 10 roky
  Azaezel bc32da74ca https://github.com/GarageGames/Torque3D/issues/770 resolution suggested by @LuisAntonRebollo před 10 roky
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. před 10 roky
  Azaezel bea3563c3d const U64 maxValPerChannel = (U64)1 << mBitsPerChannel; před 10 roky
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. před 11 roky
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 před 13 roky