AzaezelX
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f52c3d5ed2
uninitialized variables-lighting
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5 ani în urmă |
Azaezel
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1c62080f7f
cleaned up member::radius
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7 ani în urmă |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 ani în urmă |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 ani în urmă |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 ani în urmă |
Daniel Buckmaster
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33ff180593
Merge branch 'development' into style-cleanup
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10 ani în urmă |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 ani în urmă |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 ani în urmă |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |